Self-organization
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Complex systems
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Cybernetics
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Automaton
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Systems theory
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Natural computing
Automata theory
Complex systems theory
Bio-inspired computing
Recreational mathematics
Algorithmic art
Dynamical systems
Cellular automaton
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model studied in computability theory, mathematics, physics, complexity science, theoretical biology and microstructure modeling....
Elementary cellular automaton
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Reversible cellular automaton
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Life-like cellular automaton
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Cellular automata in popular culture
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Cellular automatists
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Cellular automaton patterns
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Cellular automaton rules
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Cellular automaton software
The Proboscis Worm's Mouth of Horrors
Is this worm something from Earth or outer space? Check out what our biologists have to say about the creepy, but fascinating proboscis worm. Don't miss new ...
Cellular automaton - Wikipedia
Pink-tongued, green alien-like worm creates a buzz in Taiwan and worldwide (VIDEO)
A man fishing in Taiwan has caught a green, creepy-crawly worm-like creature with an overlong pink tongue. Wei Cheng Jian captured the monstrous specimen in the port of Penghu on film and posted a vid...
Elementary cellular automaton
In mathematics and computability theory, an elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the st...
Reversible cellular automaton
A reversible cellular automaton is a cellular automaton in which every configuration has a unique predecessor. That is, it is a regular grid of cells, each containing a state drawn from a finite set o...
Life-like cellular automaton
A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria:This class of cellular automata is named for the Game of Life (B3/S23...
Cellular automata in popular culture
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model studied in computability theory, mathematics, physics, complexity science, theoretical biology and microstructure modeling....
Cellular automatists
Cellular automaton patterns
Cellular automaton rules
Cellular automaton software
Glider (Conway's Life)
The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1970, while John Conway's group was attempting to track the evolution of th...
Cristopher Moore
Patrick C. Fischer
Patrick Carl Fischer (December 3, 1935 – August 26, 2011) was an American computer scientist, a noted researcher in computational complexity theory and database theory, and a target of the Unabom...
Worms?
John Watrous (computer scientist)
John Harrison Watrous is a professor of computer science at the David R. Cheriton School of Computer Science at the University of Waterloo, a member of the Institute for Quantum Computing, an affiliat...
Eiichi Goto
Eiichi Goto (後藤英一, Gotō Eiichi, January 26, 1931 – June 12, 2005) was a Japanese computer scientist, the builder of one of the first general-purpose computers in Japan.
Goto was born ...
Sawtooth (cellular automaton)
In a cellular automaton, a finite pattern is called a sawtooth if its population grows without bound but does not tend to infinity. In other words, a sawtooth is a pattern with population that reaches...
Second-order cellular automaton
A second-order cellular automaton is a type of reversible cellular automaton (CA) invented by Edward Fredkin where the state of a cell at time t depends not only on its neighborhood at time t − ...
Hashlife
Hashlife is a memoized algorithm for computing the long-term fate of a given starting configuration in Conway's Game of Life and related cellular automata, much more quickly than would be possible usi...
Video Life
Video Life is a rare video game for the Atari 2600. It is a version of the zero-player cellular automaton known as Conway's Game of Life. Video Life was only available through a special mail order off...
Movable cellular automaton
The Movable cellular automaton (MCA) method is a method in computational solid mechanics based on the discrete concept. It provides advantages both of classical cellular automaton and discrete element...
Toothpick sequence
In geometry, the toothpick sequence is a sequence of 2-dimensional patterns which can be formed by repeatedly adding line segments ("toothpicks") to the previous pattern in the sequence.The first stag...
MASON (Java)
MASON is a multi-agent simulation environment developed in Java.
MASON has been developed at George Mason University's Evolutionary Computation Laboratory in conjunction with the GMU Center for So...
3D Life
3D Life is a cellular automaton. It is a three-dimensional extension of Game of Life, investigated by Carter Bays. A number of different semitotalistic rules for the 3D rectangular Moore neighborhood...
Life Genesis
The original Windows Entertainment Pack (WEP) is a collection of 16-bit casual computer games for Windows. These games were somewhat unusual for the time, in that they would not run under MS-DOS. Many...
HighLife
Highlife is a music genre that originated in Ghana at the turn of the 20th century and incorporated the traditional harmonic 9th, as well as melodic and the main rhythmic structures in traditional Aka...
Fractint
Fractint is a freeware computer program that can render and display many kinds of fractals. The program originated on the MS-DOS platform, but has since been ported to Linux and Microsoft Windows. Fra...
Brian Silverman
Brian Silverman is a Canadian computer scientist, the creator of many programming environments for children, and a researcher in cellular automata.Silverman was a student at the Massachusetts Institut...
Von Neumann cellular automaton
Von Neumann cellular automata are the original expression of cellular automata, the development of which were prompted by suggestions made to John von Neumann by his close friend and fellow mathematic...